Gun Tower: Basic anti-infantry defense structure of the Battlezone simulation army. Weak against armor and no defense against aircraft. Not available in Classic mode. | |
Missile Turret: Anti-armor and anti-aircraft defense. These structures are powered, unlike Gun Towers. Ineffective against infantry. Not available in Classic mode. | |
Mine: Stationary stealthy explosive that detonates on contact. Can be placed a small distance farther away from your base than Towers or Turrets. Not available in Classic mode. | |
Infantry: Basic rifleman of the Battlezone simulation army. Not available in Classic Mode. | |
Missileer: Anti-tank and anti-aircraft infantry. Weaker against structures. Not available in Classic Mode. | |
Heavy Machine Gunner: Anti-tank and anti-troop gunner. A jack-of-all-trades ground infantry. Available only in Advanced Mode. | |
Engineer: Captures and repairs structures. Not available in Classic mode. | |
APC: Heavily armored troop transport, armed against enemy infantry with a rapid-fire machine gun. Available only in Advanced Mode. | |
Tank: Basic Tank of the Battlezone simulation army. Decent against structures, and average speed. | |
Advanced Tank: Heavily-armored, structure-crushing tank of the Battlezone simulation army. Slower than the basic Tank. Not available in Classic mode. | |
Missile: Fast, light, and explosive. Decently-priced, these mobile bombs can be used as scouts. | |
UFO: Hovering, spinning anti-infantry and light armor unit. Fires a laser that can also hit aircraft at short range. | |
Gunship: Multipurpose assault helicopter. Vulnerable against anti-air weapons. Available only in Advanced Mode. | |
Tank: Tactical strike aircraft. Not effective against major base structures, but fierce against tanks and infantry. Not available in Classic Mode. | |
Tank: Strategic strike aircraft. Effective against clusters of ground units and structures. Slower than Fighters but more heavily armored. Not available in Classic Mode. | |
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